task1:
T.h:
1 #pragma once 2 3 #include <string> 4 5 // 类T: 声明 6 class T { 7 // 对象属性、方法 8 public: 9 T(int x = 0, int y = 0); // 普通构造函数 10 T(const T &t); // 复制构造函数 11 T(T &&t); // 移动构造函数 12 ~T(); // 析构函数 13 14 void adjust(int ratio); // 按系数成倍调整数据 15 void display() const; // 以(m1, m2)形式显示T类对象信息 16 17 private: 18 int m1, m2; 19 20 // 类属性、方法 21 public: 22 static int get_cnt(); // 显示当前T类对象总数 23 24 public: 25 static const std::string doc; // 类T的描述信息 26 static const int max_cnt; // 类T对象上限 27 28 private: 29 static int cnt; // 当前T类对象数目 30 31 // 类T友元函数声明 32 friend void func(); 33 }; 34 35 // 普通函数声明 36 void func();
T.cpp:
#include "T.h" #include <iostream> #include <string>// 类T实现// static成员数据类外初始化 const std::string T::doc{"a simple class sample"}; const int T::max_cnt = 999; int T::cnt = 0;// 类方法 int T::get_cnt() {return cnt; }// 对象方法 T::T(int x, int y): m1{x}, m2{y} { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T &t): m1{t.m1}, m2{t.m2} {++cnt;std::cout << "T copy constructor called.\n"; }T::T(T &&t): m1{t.m1}, m2{t.m2} {++cnt;std::cout << "T move constructor called.\n"; } T::~T() {--cnt;std::cout << "T destructor called.\n"; } void T::adjust(int ratio) {m1 *= ratio;m2 *= ratio; } void T::display() const {std::cout << "(" << m1 << ", " << m2 << ")" ; } // 普通函数实现 void func() {T t5(42);t5.m2 = 2049;std::cout << "t5 = "; t5.display(); std::cout << '\n'; }
task1.cpp:
1 include "T.h" 2 #include <iostream> 3 4 void test_T(); 5 6 int main() { 7 std::cout << "test Class T: \n"; 8 test_T(); 9 10 std::cout << "\ntest friend func: \n"; 11 func(); 12 } 13 14 void test_T() { 15 using std::cout; 16 using std::endl; 17 18 cout << "T info: " << T::doc << endl; 19 cout << "T objects'max count: " << T::max_cnt << endl; 20 cout << "T objects'current count: " << T::get_cnt() << endl << endl; 21 22 T t1; 23 cout << "t1 = "; t1.display(); cout << endl; 24 25 T t2(3, 4); 26 cout << "t2 = "; t2.display(); cout << endl; 27 28 T t3(t2); 29 t3.adjust(2); 30 cout << "t3 = "; t3.display(); cout << endl; 31 32 T t4(std::move(t2)); 33 cout << "t4 = "; t4.display(); cout << endl; 34 35 cout << "test: T objects'current count: " << T::get_cnt() << endl; 36 }
运行结果:

问题:
1)YES
2)普通构造函数在创建变量的时候调用;复制构造函数在创建变量的时候,但是传入的是该类的变量的时候使用 s1(s2),这样相当于把s2拷贝到了s1中;移动构造函数在进行 move操作的时候,负责将右值传递给新的变量;析构函数则在程序退出时调用。
3)
移动的函数重复定义
task2:
Complex.h:
1 #pragma once 2 #include <iostream> 3 #include<string> 4 5 class Complex{ 6 public: 7 Complex() : real(0.0),imag(0.0){}; 8 Complex(double r,double i=0.0) : real(r),imag(i){}; 9 Complex(const Complex &c) : real(c.real),imag(c.imag){}; 10 11 private: 12 float real,imag; 13 14 public: 15 static const std::string doc; 16 17 public: 18 double get_real() const; 19 double get_imag() const; 20 void add(const Complex &c); 21 22 friend void output(const Complex &c); 23 friend double abs(const Complex &c); 24 friend Complex add(const Complex &c1,const Complex &c2); 25 friend bool is_equal(const Complex &c1,const Complex &c2); 26 friend bool is_not_equal(const Complex &c1,const Complex &c2); 27 };
Complex.cpp:
#include"Complex.h" #include<iostream> #include<string> #include<cmath> #include <iomanip>const std::string Complex::doc{"a simplified complex class"};double Complex::get_real()const {return real; }double Complex::get_imag()const {return imag; }void Complex::add(const Complex &c) {real += c.real;imag += c.imag; }void output(const Complex &c) {if (c.imag >= 0){std::cout << std::setw(2) << c.real<< " + " << c.imag << "i";}else{std::cout << std::setw(2) << c.real << " - " << -c.imag << "i";} }double abs(const Complex &c) {return std::sqrt(c.real * c.real + c.imag * c.imag); }Complex add(const Complex &c1,const Complex &c2) {return Complex(c1.real + c2.real,c1.imag + c2.imag); }bool is_equal(const Complex &c1,const Complex &c2) {if(c1.real==c2.real&&c1.imag==c2.imag){return true;}else{return false;} }bool is_not_equal(const Complex &c1,const Complex &c2) {return !is_equal(c1,c2); }
task2.cpp:
#include"Complex.h" #include <iostream> #include <iomanip> #include <complex>void test_Complex(); void test_std_complex();int main() {std::cout << "*******测试1: 自定义类Complex*******\n";test_Complex();std::cout << "\n*******测试2: 标准库模板类complex*******\n";test_std_complex(); }void test_Complex() {using std::cout;using std::endl;using std::boolalpha;cout << "类成员测试: " << endl;cout << Complex::doc << endl << endl;cout << "Complex对象测试: " << endl;Complex c1;Complex c2(3, -4);Complex c3(c2);Complex c4 = c2;const Complex c5(3.5);cout << "c1 = "; output(c1); cout << endl;cout << "c2 = "; output(c2); cout << endl;cout << "c3 = "; output(c3); cout << endl;cout << "c4 = "; output(c4); cout << endl;cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl;cout << "复数运算测试: " << endl;cout << "abs(c2) = " << abs(c2) << endl;c1.add(c2);cout << "c1 += c2, c1 = "; output(c1); cout << endl;cout << boolalpha;cout << "c1 == c2 : " << is_equal(c1, c2) << endl;cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;c4 = add(c2, c3);cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; }void test_std_complex() {using std::cout;using std::endl;using std::boolalpha;cout << "std::complex<double>对象测试: " << endl;std::complex<double> c1;std::complex<double> c2(3, -4);std::complex<double> c3(c2);std::complex<double> c4 = c2;const std::complex<double> c5(3.5);cout << "c1 = " << c1 << endl;cout << "c2 = " << c2 << endl;cout << "c3 = " << c3 << endl;cout << "c4 = " << c4 << endl;cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl;cout << "复数运算测试: " << endl;cout << "abs(c2) = " << abs(c2) << endl;c1 += c2;cout << "c1 += c2, c1 = " << c1 << endl;cout << boolalpha;cout << "c1 == c2 : " << (c1 == c2)<< endl;cout << "c1 != c2 : " << (c1 != c2) << endl;c4 = c2 + c3;cout << "c4 = c2 + c3, c4 = " << c4 << endl; }
运行结果

问题:
1)单从简洁上看,标准库模板类会更加简洁,但从整体修改与查找BUG上,自定义会更方便;运算与逻辑构成函数,函数算是对运算的集合与调用
2)【1】是的,因为涉及运算和显示确实需要访问实部和虚部
【2】不是,在complex中有相关接口
【3】在需要直接访问私有成员的时候
3)不会
task3:
PlayerControl.h:
#pragma once #include <string>enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};class PlayerControl { public:PlayerControl();ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt();private:static int total_cnt; };
PlayerControl.cpp:
#include "PlayerControl.h" #include <iostream> #include<cctype> #include <algorithm> int PlayerControl::total_cnt = 0;PlayerControl::PlayerControl() {}// 待补足 // 1. 将输入字符串转为小写,实现大小写不敏感 // 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举 // 3. 未匹配的字符串返回ControlType::Unknown // 4. 每次成功调用parse时递增total_cnt ControlType PlayerControl::parse(const std::string& control_str) {std::string lower_str;for(char c : control_str){lower_str += std::tolower(c);}if(lower_str == "play"){total_cnt++;return ControlType::Play;}else if(lower_str == "pause"){total_cnt++;return ControlType::Pause;}else if(lower_str == "next"){total_cnt++;return ControlType::Next;}else if(lower_str == "prev"){total_cnt++;return ControlType::Prev;}else if(lower_str == "stop"){total_cnt++;return ControlType::Stop;}else{return ControlType::Unknown;} }void PlayerControl::execute(ControlType cmd) const {switch (cmd) {case ControlType::Play: std::cout << "[play] Playing music...\n"; break;case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break;case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break;case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break;case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break;default: std::cout << "[Error] unknown control\n"; break;} }int PlayerControl::get_cnt() {return total_cnt; }
task3.cpp:
task3#include "PlayerControl.h" #include <iostream>void test() {PlayerControl controller;std::string control_str;std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";while(std::cin >> control_str) {if(control_str == "quit")break;ControlType cmd = controller.parse(control_str);controller.execute(cmd);std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";} }int main() {test(); }
运行结果:

task4:
Fraction.h:
#pragma once #include<iostream>class Fraction { private:int up;int down; public:static std::string doc;Fraction(int a, int b = 1);Fraction(const Fraction& other) ;~Fraction();int get_up() const;int get_down() const;Fraction negative();friend void output(const Fraction &c);friend Fraction add(const Fraction &a, const Fraction &b);friend Fraction sub(const Fraction &a,const Fraction &b);friend Fraction mul(const Fraction &a,const Fraction &b);friend Fraction div(const Fraction &a, const Fraction &b);friend int gcd(int x, int y); };
Fraction.cpp:
#include "Fraction.h" #include <iostream> #include<cmath>std::string Fraction::doc="Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加 / 减 / 乘 / 除运算.";int gcd(int x, int y) {int a = abs(x);int b = abs(y);while (b != 0){int temp = b;b = a % b;a = temp;}return a; };Fraction::Fraction(int a, int b) :up(a), down(b) {if (b < 0){up=-up;down=-down;}int n = gcd(up, down);up = up / n;down = down / n;};Fraction::Fraction(const Fraction& other) {up = other.up;down = other.down; };Fraction::~Fraction() {};int Fraction::get_up() const {return up; };int Fraction::get_down() const {return down; };Fraction Fraction::negative() {int negative_up = -up;if(negative_up<0&&down<0)return Fraction(-negative_up,-down);elsereturn Fraction(negative_up, down); };void output(const Fraction& c) {int n=gcd(c.up, c.down);if(c.up<0&&c.down<0)std::cout << -c.up / n << "/" << -c.down / n;if (c.down == 0){std::cout << "分母不能为0";return ;}if (c.up == 0)std::cout << "0";elsestd::cout << c.up / n << "/" << c.down / n; }Fraction add(const Fraction &a, const Fraction &b) {if (a.down == b.down)return Fraction(a.up + b.up, a.down);else{return Fraction(a.up * b.down + b.up * a.down, b.down * a.down );} };Fraction sub(const Fraction &a,const Fraction &b) {if (a.down == b.down)return Fraction(a.up -b.up, a.down);else{return Fraction(a.up * b.down -b.up * a.down, b.down * a.down );} };Fraction mul(const Fraction& a,const Fraction& b) {return Fraction(a.up * b.up , a.down * b.down ); };Fraction div(const Fraction& a,const Fraction& b) {return Fraction(a.up * b.down , a.down * b.up ); };
task4.cpp:
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() {std::cout << "测试1: Fraction类基础功能测试\n";test1();std::cout << "\n测试2: 分母为0测试: \n";test2(); } void test1() {using std::cout;using std::endl;cout << "Fraction类测试: " << endl;cout << Fraction::doc << endl << endl;Fraction f1(5);Fraction f2(3, -4), f3(-18, 12);Fraction f4(f3);cout << "f1 = "; output(f1); cout << endl;cout << "f2 = "; output(f2); cout << endl;cout << "f3 = "; output(f3); cout << endl;cout << "f4 = "; output(f4); cout << endl;const Fraction f5(f4.negative());cout << "f5 = "; output(f5); cout << endl;cout << "f5.get_up() = " << f5.get_up()<< ", f5.get_down() = " << f5.get_down() << endl;cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() {using std::cout;using std::endl;Fraction f6(42, 55), f7(0, 3);cout << "f6 = "; output(f6); cout << endl;cout << "f7 = "; output(f7); cout << endl;cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }

